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Sides of Science
Games have a surprisingly rich history in education and research. Game theory, as a mathematical and later economical and philosophical study is about decision making, strategising in order to maximize rewards.
As entertainment media, board games and video games are also modern tools for learning.
Looking at them from a design point of view means focusing on reward systems, achievements, character design and progression, role play, challenge and level design, and much more.
Technologically speaking, video games are marvels of programming. Their simulation of physics, realistic or artistic, are a sight to behold. Analyzing their implementation provides an excellent example of sophisticated engineering, that balances performance with realism.
Adding the social aspect to the mix makes multiplayer games into a great collaboration or competition experience which can stimulate learning.
The Hungarian psychologist Mihaly Csikszentmihalyi introduced the concept of flow to describe how an activity hooks us by balancing challenge with reward. The concept is common to all learning and entertainment experiences and thus can be applied to learning through games. You want the game to be challenging enough to not become boring, but also rewarding enough to not lose engagement. But isn’t this also true about a lecture or a quiz for example?
The narrative aspect is also worth keeping in mind, since, unlike movies and books, games make the player an agent of change, they can and will influence the outcome of the game. They have to be attached to their character, not as a mere spectator, but by becoming them, showing empathy.
Given the vast overlap of games and learning, how can teachers and students use game design and game analysis concepts to improve their experience?
Here are some topics we propose:
All study materials are offered free of charge. The games we will present may be non-free, but their purchase is not a requirement.
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